Post fourteen!

         Games and surveys are not the first things I would think about when considering the instructional design process! However, to my own surprise, it has shown to be a great tool to have in the ID tool bag. The idea of gamification is not new, I remember I grew up playing "learning" games. After a quick search, I found them, they are from the "Blasters Learning System". While I cant directly attribute any academic success directly to the game I see how it succeeded in engagement and other aspects of the instructional material. As we have learned in class gamification can be effective with certain attributes. I remember this game had narration, a pedagogical agent, simple and intuitive out user controls.
          Now with the readings on the instructional design process and getting feedback from your audience is important. It was nice to receive new resources to collect information with that can be new and exciting for the learner and designer/teacher. Gather information on an audience can make the difference. If one does not consider the audience the instructional materials and the entire lesson can become ineffective. Yet as the semester nears a finish I will spend my time on a less educational game site while building up steam to tackle school work >>>  https://jsnes.org/


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